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| ENTERTAINMENT | ![]() |
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| 43 | Writing supplies, solar calculators |
| (43) | writing supplies |
| (43) | solar calculators |
| 47 | Journals and diaries & Scrapbooks |
| 67 | Games, cards, dice |
| (67) | games |
| (67) | cards |
| (67) | dice |
| 76 | Reading glasses |
| The need for entertainment |
| Entertainment makes life worth living, even when duress is common. While entertainment means different things to different people, the need to keep the mind occupied and distract oneself from day to day worries is a vital part of maintaining sanity as well as individual and group morale. Modern forms of entertainment such as movies, electronics, television, shopping and large scale recreation are often impractical or unobtainable when resource supply issues become a factor. The need to return to more traditional forms of entertainment becomes paramount in these circumstances. Games and simple components such as dice and cards which games of a wide variety can be played, can fulfill social, recreational and escapism needs at almost any juncture. Small portable games can be travelled with and can provide a means of facilitating community contacts. Documentation through journals, diaries and scrapbooks is also an immersive activity that is a popular activity. Things such as blank books can also be used for ledgers and communication, when the ability to text across a cellphone line is not easily available. In a back to basics scenario tools such as writing supplies, notebooks and solar calculators provide the fundamental basis of any transactional system where ledgers must be kept. Reading glasses are also high demand items as people choose to immerse themselves in books when they can be found. Opticians are likely to be scarce and most are entirely reliant on high technology. If you are a reader, or need to see detail when working with crafts, the need for glasses moves beyond purely recreational to incredibly practical. Ultimately the hardest game to win can be the game of the mind, by having a few simple entertainment devices, this battle can be won much more readily and ensure mental health. The rate at which these items tend to disappear, demonstrates their fundamental human utility. |



